Assassination Rules

Assassination is one of the most narratively dramatic tools available in Landfall SMP. It allows characters to enact revenge, eliminate rivals, or shift the balance of power—but it also risks disrupting a player’s experience. These rules are designed to make assassination fair, cinematic, and collaborative.

This system is primarily intended for situations where a player wishes to assassinate another character who does not consent to a character death. If the target consents, players are free to resolve the scene however they like.


General Principles


Requirements for a Valid Assassination

To ensure the act is justified and fair:

  1. Narrative Justification
    • The would-be assassin must have an in-character reason: betrayal, political rivalry, vengeance, etc.
    • This can be subtle or secretive but must exist and be discoverable.
  2. In-Character Execution
    • The assassination must happen through gameplay, not through Discord posts alone.
    • Ambushes, infiltration, poison, traps, or direct attacks are all valid—if narratively earned.
  3. Limited Impact & Escape Options
    • The attempt should give the target a chance to escape or fight back, unless the situation is extremely well-planned (e.g., a long con).
    • It may not be repeated against the same target for at least 14 real-life days unless escalation continues.

Aftermath & Consequences

If the assassination succeeds, the victim may choose:

These choices should be discussed OOC in good faith. Assassination should feel like a climax—not a cheap way to win.


Abuse Protections

If an assassination is performed without proper buildup or is purely disruptive, it may be voided or rolled back.


Conflict Resolution

If the target of an assassination refuses to allow any narrative consequence, and the assassin believes the outcome is essential to the plot, a moderation ticket should be opened. Staff will:

Assassination is about tension, not control. The best scenes are the ones that surprise everyone—even the killer.