Imprisonment Rules

Imprisonment in Landfall SMP is a powerful narrative mechanic—used to detain traitors, extract leverage, or disappear enemies. It should feel high-stakes and immersive, but also fair and recoverable, even if a nation roleplays an authoritarian state.

This system ensures imprisonment is cinematic, narratively justified, and offers clear opportunities for escape, rescue, or resolution.

These rules exist to prevent imprisonment from becoming a tool of OOC punishment or mechanical abuse, while still allowing secretive or long-term detentions if earned in roleplay.


General Principles


Requirements for a Valid Imprisonment

  1. In-Character Capture
    • The target must be detained via legitimate gameplay (trapping, luring, disabling, or overwhelming in combat).
    • “Knocking out” or ambushing someone is valid if backed by RP tension or conflict.
  2. Stated IC Justification
    • The captors must provide an in-character reason (e.g., war crimes, rebellion, suspicion of espionage).
    • The reason must be declared via signs, books, Discord RP, or verbal confrontation within 24 hours.
  3. Detention Site
    • A prisoner must be held in a reasonable structure that supports the RP—such as a jail, dungeon, or secure bunker.
    • It must be thematically appropriate, not just a box with no roleplay.

Escape & Rescue Rules

Minecraft blocks can always be broken—but in Landfall, escape from prison must be narratively earned, not just done by mining through walls.

Prison Break System

The longer a prisoner is held, the easier it becomes for the story to move forward. Escapes should feel daring, not impossible.

Escape attempts may succeed through:

A prison with no RP or activity may be declared invalid after 72 hours, and the prisoner may be freed by the Divine Entity.

Unless otherwise agreed, no prisoner may be held longer than 14 days without a strong narrative justification, an ongoing effort to arrange a trial, prisoner exchange, or other form of narrative progression.


Fairness & Abuse Prevention


Resolution Options

Once imprisoned, the following outcomes may occur:


Divine Oversight

If a prisoner is held unfairly or without RP:

Repeat abuse (e.g., jailing multiple players without reason) may lead to: