Sabotage Mechanic

Sabotage represents covert, asymmetric interference with an enemy faction’s infrastructure, economy, morale, or logistics. It enables guerilla factions, mercenaries, or cunning states to shape a war through indirect means—without descending into griefing or excessive destruction.

Sabotage is not about leveling bases, it's about surgical strikes, psychological pressure, and strategic disruption.

Sabotage Limits

Group Type Weekly Sabotage Actions May Bomb Structures Can Perform DPOs Can Sabotage While at Peace
Guerilla ✅ 4 per week ✅ (Symbolic) ✅ 1 per week ✅ Yes
Nation ✅ 1 per week ⚠️ (Only during war) ❌ No ❌ No
Empire ✅ 2 per week ⚠️ (Only during war) ❌ No ❌ No
Corporation ⚠️ 1 per contract ⚠️ (If contracted) ❌ No ❌ No
Town ❌ None ❌ Never ❌ No ❌ No

Note: Guerilla factions are expected to use sabotage as a narrative tool, not a griefing loophole. Their power lies in fear, disruption, and subterfuge—not brute force.


🔧 What Counts as Sabotage?

Sabotage is not full-scale warfare, but a set of discrete actions designed to weaken, confuse, or delay an enemy without direct confrontation.

Allowed Sabotage

These actions are legal under the sabotage rules as long as they are limited in scale and narratively justified. They must also be reasonably localized.


Prohibited Actions

The following are strictly forbidden, as they cross into griefing, power abuse, or excessive disruption:


🚫 Harassment Clause

Sabotage must be narratively justified. Repeated or excessive targeting of the same player or group without clear in-character motivation or escalation is considered harassment and will result in administrative penalties.

This includes:

If you're not progressing a story, advancing a conflict, or responding to RP events, you should not be sabotaging them.


Distributed Psychological Operations (DPOs)

Symbolic propaganda actions such as placing eerie banners, cryptic signs, or threatening books in up to 5 nations per DPO. These do not count toward regular sabotage limits but must follow stricter standards:

Example: A guerilla faction leaves identical red-veined banners and a chilling message at the gates of five capitals.


🕒 Offline Sabotage Protections

Sabotage must remain fair, cinematic, and avoid punishing inactivity. These protections ensure balance between attacker and defender.


🛡 Counterplay – Defending Against Saboteurs

Defenders are not helpless. The sabotage system encourages RP-based countermeasures and traps that reward creativity and vigilance.


📸 Documentation & Enforcement

All sabotage actions must be documented by the saboteur and submitted to the Divine Entity upon request in case of a dispute. Screenshots, logs, or video recordings are acceptable.

Sabotage is a storytelling tool—not a shortcut to victory. Use it to add tension, spark fear, and create legendary moments.